Deckbuilding Roguelike · Post-Apocalyptic Cyberpunk · Coming to Steam
P.A.R.A.G.O.N. didn't destroy the city. It optimized it.
Build your deck. Fight what's left. End the experiment.
How much of yourself can you keep along the way?
Draft cards across every run. Corrupt them, combine them, lose them. No two decks survive the same way.
Combat is punishing. Stress accumulates. The city wants you broken before it wants you dead.
Each run reveals more of what destroyed Sun Coast City. Death is not failure. It's intelligence.
Every card rendered by hand. Decayed neon. Organic horror.
Sun Coast City was a monument to corporate ambition. Towers of glass and signal, a population of millions wired into a system that promised everything and delivered enough to keep them quiet. Then the corporations left. Then the power started going out in sectors. Then the dead stopped staying dead.
Something is using the city's infrastructure. Its fiber lines, its drainage systems, its old transit tunnels. It doesn't think. It builds. And what it builds looks disturbingly intentional.
You are one of the last people running. Every card you play, every run you survive, pulls you deeper into what the city has become. Closer to understanding what it's trying to become next.
Neon Necrosis is in active development. Join the Discord to follow the build in real time, apply for closed alpha testing, and help shape the game before it ships.
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